Intermediate Level Artist
Studio Description
AptitudeX is a studio specialized in Art Production 2D/3D for Publishers and game Developers.
Our originality is based on a long experience of outsourcing (both sides of the relationship), thereby we fully understand the issues and challenges related to the success of an outsourced project by meeting the quality expectations / cost / time, AND offering a local alternative to outsourcing needs.
Tasks:
- Understand the game design documents to know the environments, objectives, atmospheres, story and style to create game levels;
- Understand the visual references, respect the artistic direction and search for more detailed and specific graphic references for the level(s);
- Understand project tools and their functions, the project file classification system and the process to update engine data and follow all instructions from the Graphic technical director;
- Set out the modelling and texturing needs, submit orders to modellers and texturers responsible for the map; follow up on the progress and quality of the work with the Project leader - Graphic;
- Assess level content with the immediate supervisor and establish time and planning estimates by priority and level;
- Build the rough map of the level with the level designer to show the preliminary graphic intentions, gameplays and ensure they are approved;
- Integrate the objects and textures that are produced into the level, create, assemble the key elements and determine a lighting intention in the map that is in keeping with the artistic direction;
- Act as a resource person for the artistic team for the map and level by answering questions from team members and informing artists of changes due to technical constraints;
- Ensure the technical and artistic quality of the maps once they are imported into the game by making any necessary changes and addressing issues with team members from other working units whenever necessary;
- Oversee optimization and debugging to fix the issues raised by testers;
- Carry out all other related tasks.
Requirements:
- Minimum 3 years experience in gaming industry.
- Have shipped at least one AAA console/pc games.
- Expert knowledge in 3ds max, Unreal Engine.
- Excellent knowledge in substance designer/painter.
- Excellent knowledge in PBR pipeline.
- Bilinguisme (Fr/En).
- Job Location
- Company
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